"All the standard Elder Scrolls races are back" - Ashley Cheng.
Little is known and less is understood about the reptilian denizens of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet, they are fiercely loyal, and will fight to the death for those they have named as friends.
Resist Disease (75, constant effect)
Resist Poison (100, constant effect)
Water Breathing (constant effect)
Passionate and eccentric, poetic and flamboyant, intelligent and wilful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spell craft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.
Fortified Max Magicka (50, constant effect)
Resist Magicka (50, constant effect)
Shield (50, duration 60, 1/day)
Dark Elves are the dark-skinned Elven peoples of the Eastern Empire. "Dark" is variously understood to mean "dark-skinned," "gloomy," and "ill-favored by fate." The Dunmer and their national character embrace these various connotations with enthusiasm. In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, and among their Aldmeri brethren, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, aloof, and reserved, distrusting and disdainful of other races.
Summon Ghost (duration 60, 1/day)
Resist Fire (75, constant effect)
In Imperial speech, the haughty, tall, golden-skinned peoples of Summerset Isle are called "High Elves," but they call themselves the "Altmer," or the "Cultured People." In the Empire, "High" is often understood to mean "tall," "proud," or "snobbish." The High Elves confidently consider themselves, with some justice, as the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences are derived from High Elven traditions. However, the High Elf's smug self-assurance of his superiority can be hard to bear for those of other races. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."
Fortified Max Magicka (100, constant effect)
Weakness to Fire, Frost, Shock (25, constant effect)
Resist Disease (75, constant effect)
Natives of the civilized, cosmopolitan province of Cyrodiil, the Imperials are well-educated and well-spoken. Imperials are also known for the discipline and training of their citizen armies. Though physically less imposing than the other races, the Imperials have proved to be shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.
Absorb Fatigue (100, 1/day)
Charm (30, 1/day)
Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favour of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.
Demoralize (100, 1/day)
Night Eye (duration 30, unlimited uses)
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armour styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appals their enemies.
Frost Damage (Touch, 50, 1/day)
Shield (30, duration 60, 1/day)
Resist Frost (50, constant effect)
These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. In the past, Orcs have been widely feared and hated by the other nations and races of Tamriel, but they have slowly won acceptance in the Empire, in particular for their distinguished service in the Emperor's Legions. Orcish armorers are prized for their craftsmanship, and Orc warriors in heavy armour are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sexes.
Berserk (Fortify Health 20, Fortify Fatigue 2000, Fortify Strength 50, Drain Agility 100, duration 60, 1/day)
Resist Magicka (25, constant effect)
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armour styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.
Adrenaline Rush (Fortify Agility 50, Fortify Speed 50, Fortify Strength 50, Fortify Endurance 50, Fortify Health 25, duration 60, 1/day)
Resist Poison (75, constant)
Resist Disease (75, constant)
The Wood Elves are the various barbarian Elven clan folk of the Western Valenwood forests. In the Empire, they are collectively referred to as "Wood Elves," but "Bosmer," or "the Tree-Sap People," is what they call themselves. "Tree-Sap" suggests the wild vitality and youthful energy of Wood Elves, in contrast with their more dour cousins, the Altmer and Dunmer. Bosmer reject the stiff, formal traditions of Aldmeri high culture, preferring a romantic, simple existence in harmony with the land, its wild beauty and wild creatures. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.
Command Creature (20, duration 60, 1/day)
Resist Disease (75, constant)
you should add another race
make that 2 new races
add another race, i think its a little annoying to do same races over again
Add a dwarven race and and and undead race
You should add a humanoid/dragonoid race it should be reptilian has wings a tail walks on two legs resestance to fire and disease and a special fly ability increased hand to hand destruction agility and strength they should have talons and beaks with a bluish color for the males and a light red color for the females
adding another race isn't worth how it won't make sense at all, please don't listen to these people
they shouldnt add new races, theey should make them more evolvled since its 200 years later.like what dustin said about having wings and such except give those abilities to the other races
ya you should do what dustin said and it would make sence because its like how you added the dragons
do not listene to dustin, having a race like that would make the game to easy, all races should have strengths and weaknesses. if any new race would come in i ecspect it either dwarf or another race from black marsh
ya the whole humaniod/dragoniod thing sounds cool but it sounds like an argonain except the fly ability and the other attribrutes
yeah you should definitely add a new race or two to the bunch. perhaps a human/daedra mix that is good at magic
ok guys honestly the normal races are good,but i completly agree adding a few would be nice....i love the idea from josh it would make a nice change just for the fact that in the previous game(oblivion) it was your goal to kill them. but in all fair-ness the dragon one sounds great but it would make it easy so i say make the dragon race the most difficult one to level up. oh and maybe new classes would be nice like having two longswords or when your strong enough you can hold two-handed weapons with one,not the high level two-handed just like iron and steel. well ive said my opinions,oh wait add more to the races there more attributes :P
To be honest I don't think that they should add new races but do what a number of other users are saying evolve the races and add new attributes but don't add something stupid that will make the game totally unbalanced like wings, also if you added wings(I know you probably wont but still) you would be making more work for yourself creating an animation that doesn't look crappy or cheap. I think the races are fine how they are but could do with more attributes or even some special abilities like a charge ability that does some damage or a special attack like a counter that helps you kill the enemies in a cool new fashion.
Dillon-Dwarves are extinct. Hints why there is dwarven armor and artifacts. The races are fine how they are. Im glad there are kids on skyrim though. There wasn't a single kid on Oblivion...lol
I would like the wood elf class to be like the description says, good with bows. None of its atributes go to the bow, they have command creature and resist disease, make them have a bonus with a bow. It would not be overpowering them because their other abilities stink, the argonians make a better archer than the wood elf, because they also have resistance to poison and can breath underwater.
Well half of you people are either under the age of 10 or just plain stupid! Sorry to be blunt but its obvious.. i think if they were to add a race to skyrim it has to be the dwarves.. Make a DLC about the dwarves.. kinda the way DragonAgeOrigins depicted them! Except change up the story.. but yea like something horrible happend to them or they pissed of the gods with there technology & were sent to another realm but a dwarven genius created a worm hole back to nirn (StargateSG1style) and they are rebuilding there society secretly underground, so deep there are oceans, rivers, falls of lava.. They use hydroponics & LEDS To grow food and herbs for everyone! and make them short! I Read that there the size of humans? Just say its a myth and make them shorter than elves but super ripped like arnold scwarznager LOL.. They use machines and Robots & have plenty of resources underground to harvest, maybe could be why they came back?? It would be amazing pass this idea to TODD HOWARD He'll understand what im saying lol
races are good maybe with dlc more races for me its fine for now maybe an paladin ^^ this game awesome i like ^^ and even rpg dont kidding me this is freaking awesome i love rpg's
I think they should leave the game as it is, besides dwarves are extinct that's why there armor and weapons are the best. A dragon race doesn't make sense at all since you are the last of the DRAGONBORN!!!
This game is awesome enough, stop telling them to add weird races like a dragonoid/human. It's weird and the character would have to have the weirdest background story ever. Side comment - Why are the dwarves gone while the elves are still thriving? Where did they go? Anyways all I'm saying is the races they have already created are what they should stick to, if you've seen the new screen shots of them then you would have to agree.
Morons! No new races! I play dwarves in every rpg that has them. This one does not and it is the best rpg series out there! Character class, HELLO! You are what you play! Without being forced! If you want to be a pally, where heavy armor, use a sword n shield, learn a heal, turn undead, and cure poison n disease spells and only do lawful good acts! Free will in the game to have to decide to play the character class. Amazing! Can't wait! Stupid draconian race idea! Moron. Wait for someone to create a game based on the dragonlance stuff! Oh they did and the game sucked, granted it was 15 or so years ago
its just funny to watch you guys argue, get a life!
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